Delay

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Use Delay to create a multiple echo effect with options for variable delay times between successive echoes and the number, amplitude and pitch of successive repeats.
Accessed by: Effect > Delay...
Image of the delay dialog


For accurate delay times the track sample rate must be at least 44100 Hz.

Delay Type

  • Regular: Each echo is delayed by the same amount.
  • Bouncing ball: Makes the echoes occur increasingly close together.
  • Reverse bouncing ball: Makes the echoes occur increasingly far apart.

Decay Amount

Positive values cause consecutive echoes to be quieter than the previous echo. The higher the amount of decay, the more the echoes die away. Negative values cause the repeats to get louder. A setting of 0 means that all echoes are at the same volume.

Delay Time

The time between echoes. For the Bouncing Ball types of delay, this sets the maximum delay time between bounces.

Pitch Change per Echo

How much the pitch changes between echoes. Echoes can be set to get progressively lower or higher in pitch.

The change in pitch is achieved in the same way that the Change Speed effect causes a change in pitch.

Number of Echoes

Sets how many echoes are produced. For users that are familiar with other delay effects: this is not the same as the feedback but is equivalent to the number of taps of a multi-tap delay.

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