/*
 * Copyright (C) 2017 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 */
#ifndef __ASSET__UTIL_H__
#define __ASSET__UTIL_H__

#include <string>
#include <vector>
#include <android/asset_manager.h>

bool AssetEnumerateFileType(AAssetManager * assetManager,
                        const char* type, std::vector<std::string> & files);
bool AssetReadFile(AAssetManager* assetManager,
              std::string& name, std::vector<uint8_t>& buf);

#endif // __ASSET__UTIL_H__
